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Welcome to the Wolf Den! While each rank in Cub Scouting is referred to as a "den" as a group of people, a "den" is also a place that animals can retreat to and call home. This is your den for the HomeScouting Adventure Club for Wolves! 

Wolves are boys and girls in the second grade in fall of 2020. When you're ready, get started on your first HomeScouting Adventure!

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Sports and active games are a great way to have fun and be healthy. You can also learn a lot about life playing them. Sports teach you to work with a team, help others, and follow rules. You can use the Scout Oath and Scout Law as guides when you are playing games and sports. In this adventure, you’ll be challenged to exercise, play a team sport with your den, run an obstacle course, and show how to be a good sport. Time to move your powerful paws, Wolf!

Make sure to download the connected worksheet for this month's adventure!

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*required for adventure*

Requirement 1: Talk with your family or den about what it means to be physically fit. Share ideas of what you can do to stay in shape.

What does it mean to be physically fit? Physically fit people have healthy hearts, lungs, and muscles they have developed from exercise. They don’t get tired easily. They have a healthy weight. They are flexible so they move easily. Because they eat the right foods and exercise regularly, their bodies can fight off sickness better.


Eating a low-fat diet of vegetables, fruits, protein, and grains and limiting sugary foods is also important to help your body have energy to burn and build strong muscles. Running, riding a bike, swimming, walking, and playing team sports are just a few ways you can stay fit. You should try to be active at least three times a week for 30 minutes each time. The trick is to do something you like and just get moving!


Now think about what you eat, how often you exercise, and the types of exercises you do.


What can you do to be more fit? Share ideas with your den about what you can do to stay in shape.



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*required for adventure*

Requirement 2: With your family or den, talk about why it is important to stretch before and after exercising. Demonstrate proper warm-up movements and stretches before and after each activity you do that involves action.

Stretching can warm you up before exercising or cool you down after. A 10-minute warm-up will get your heart ready for activity. It will also loosen your muscles and help keep you from being injured. After you exercise, spend about 5–10 minutes cooling down. These slow exercises help slow down your heart rate, keep your muscles from getting sore, and improve your flexibility. 

Here are some warm-up and cool-down stretches you can try:

Take time to warm up and cool down each time you exercise. Demonstrate the warm-up and cool-down exercises you do.


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*required for adventure*

Requirement 3: Select at least two physical fitness skills and practice them daily for two weeks. See if you can improve during that time.

You can’t exercise just one time to become fit. When you practice your fitness skills many times, you will get better at doing them. Over time, you will be able to do more of each skill. Choose two physical fitness skills, and practice them every day. Skills can include jumping jacks, sit-ups, pull-ups, or running in place.

Here are some warm-up and cool-down stretches you can try:


Jumping Jacks

Running in Place

Sit Ups


Pull Ups

See if you are able to do more of each skill after practicing for two weeks. Remember to warm up before you begin and cool down when you are done. Write down the skills you performed in the chart on your guided worksheet. Write the number of each skill you were able to do at the start, after one week, and after two weeks. Share what skills you did and how you improved with your family or as a den.


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*required for adventure*

Requirement 4: With your family or your den, talk about what it means to be a member of a team. Working together, make a list of team sports, and talk about how the team works together to be successful. Choose one and play for 30 minutes.

When you play a sport by yourself, you can practice and improve on your own. When

you are part of a team, you need to work with others to get better. One player can’t do

everything. Each member helps the team in some way. Make a list of team sports with

your family or den. Think of ways a team works together to be successful. Choose one

team sport to play for 30 minutes.

Write down the team sport you chose on your

guided worksheet.



Wiffle Ball





*Soccer and basketball are not social-distance friendly team sports. Avoid playing these team games. ​

At the end of the game, whether you win or lose, let the other team know they played well. Say, "Good game!" This is the best way to end every game with good feelings all around. Remember, it's a game. HAVE FUN!

In Scouting, you have already learned a lot about the importance of teamwork. Remember to support your teammates and play by the rules. Also be sure to treat coaches, other players, and referees with respect. How did your team work together? How did you help your team?


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*optional for adventure*

Requirement 5: With your family or den, develop an obstacle or agility course that involves five different movements. Run the course two times and see if your time improves.

Complete an obstacle or agility course as quickly and as accurately as possible to improve agility, coordination and speed. Agility requires quickness, strength, and good balance and coordination. Walking up and down stairs, hiking outdoors and playing tag are some daily activities that require agility.

Follow the directions listed below to complete the Obstacle/Agility Course. A warm-up/stretching and cool-down period is always recommended.



1. Create your Agility Course by creating 4-8 obstacles in your backyard. Below are
sample obstacles to add to your course:

  • Crawling under a table or bench

  • Jumping over soft pool noodles

  • Tossing a ball or beanbag into a bucket

  • Running through a sprinkler

  • Weaving through cones

  • Walking backward for 10 steps

  • Balancing as you run along a snaky garden hose.


2. Lie face-down on the ground at the starting point. When time starts, jump to your feet

and run the course to the finish following these criteria:

  • Complete the course as quickly as possible.

  • Do not touch or knock over any cones.

  • Touching or knocking over a cone is a 2 second penalty added to your completed
    time for each cone infraction.


3. Record your final time.


4. Record any penalties that occurred. 


5. Rest at least one minute.


6. Return to the line, repeat the Agility Course at least three times, following the same directions as the first time. Continue to practice improving your movements, accuracy and time.

What part of the course was easy for you? Was any part of the course difficult? Were you able to improve your time? Just as you pitched in to help your den build the course, be sure to help break it down afterward.

Did you know?

Improving agility makes it easier for you to move around objects quickly and safely. By improving your movements and time on the Agility Course, you may find it is easier to change directions while moving or running and keep your balance instead of falling over or bumping into other people or objects.


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*optional for adventure*

Requirement 6: With your den, talk about sportsmanship and what it means to be a good sport while playing a game or a sport. Share with your den how you were a good sport or demonstrated good sportsmanship in requirement 4.

It is important to be a good sport while playing sports and games. Here are some tips for showing good sportsmanship:


Play by the rules.

Be courteous to everyone.

Cheer for good plays.

Try your best.

Play to have fun.

Shake hands after the game.


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*optional for adventure*

Requirement 7: Visit a sporting event with your family or your den. Look for ways the team works together. Share your visit with your den.

With your family or den, attend a sporting event. Your den can agree on a

sport that is in season near you. The players might be in high school or

college, or they might be professional players. See if you can find out some

information about the players and the team before you go. It also helps to

understand the rules of the game before you watch a sporting event. It’s

more fun to watch if you know something about the team and how the

game is played. Tell your den about the ways you saw team members work

together and how they showed sportsmanship.



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There are many ways to make things go—electricity, fuel, and batteries, to name a few. Do you know that youhave the power to make a boat sail in the water, make a spool car move forward, or make an airplane fly across the room?

Propulsion is what gives an object (such as a plane, car, or boat) the power to move. You will learn different ways to make and propel vehicles. Think about how the shapes of cars, boats, and planes affect the distance they can go. In this adventure, you will explore how you can use the air in your lungs, the strength of your Wolf paws, and the power of your imagination to make things go!

Make sure to download the connected worksheet for this month's adventure!


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*required for adventure*

Requirement 1: Create and fly three different types of paper airplanes. Before launching them, record which one you believe will travel the farthest and what property of the plane leads you to make that prediction

1a. Create and fly three different types of paper airplanes. 

Paper airplanes are light. This helps them fly through the air when you use the power in

your muscles to propel them. But a real airplane is heavy. How does anything that big stay

in the air? 

Airplanes need to have lift to fly. Scientists explain lift with an idea called Bernoulli's

Principle. As planes travel through the air, air travels over the wings. The shape of the

wings makes the air travel faster over the top than beneath them. The difference in the air

speeds create higher pressure beneath the wings than above them. The pressure difference causes the wing to push upward, creating lift. The faster the plane moves through the air, the more air is forced under and over the wings, creating more lift. 


  1. Place a sheet of paper on a table. Fold the paper hot dog style.

  2. Unfold and then fold the corners into the center line.

  3. Fold the top edges to the center.

  4. Fold the plane in half.

  5. Fold the wings down to meet the bottom edge of the planes body.

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  1. Place a sheet of paper on a table. Fold the paper hamburger style.

  2. Unfold and then fold the corners into the center line.

  3. Fold the top peak down to the edge of the previous fold.

  4. Fold the upper sides to the center line.

  5. Fold the top about 1/2 inch away from you.

  6. Fold the plane in half towards you.

  7. Fold both flaps out to create the wings. The body will be about a half inch tall. You may want a small piece of tape on the top to keep the wings from popping up or separating.

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  1. Place a sheet of paper on a table. Fold the paper hot dog style.

  2. Unfold and then fold the corners into the center line.

  3. Fold the top peak down to create a square.

  4. Fold the top two corners to the center about an inch above the downward facing point, to form a triangle shape on top and a diamond shape on bottom.

  5. Fold the downward facing point up to secure the flaps.

  6. Fold the plane in half away from you and flatten it out.

  7. Fold the edges down to create the wide wings.

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1b. Now make a paper airplane catapult!

Have you ever seen pictures of a fighter jet being launched from an aircraft carrier? Because the ship has a short runway, the flight deck crew hooks the jet to a catapult to fling it into the sky. 

Materials Needed:

  • Your favorite paper airplane you made

  • A rubberband

  • A pencil

  • A hole punch


  1. Make a hole near the nose of your favorite airplane design using a single hole punch.

  2. Loop a rubberband into the hole.

  3. Launch your plane using a pencil or your finger with the rubberband.

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*required for adventure*

Requirement 2: Make two different boats and sail them. Choose different shapes for your boats.

There are so many kids of boats. Some have motors. Some have sails. Some carry cargo. Some carry people. Some go fast. Some go slow. The shape of the boat depends on the job it is supposed to do. 


The buoyancy of an object measures whether it will float in water. Why is it that some objects float and some sink? You probably know from playing with objects in the water that a block of metal will sink and a piece of wood will float. You also know that many large boats are made out of metal and they float. What makes this happen? Whatever the boat is made from, it takes up space in the water. The amount of space it takes up is called displacement. If the amount of water the boat displaces weighs the same as the boat, the boat will float. You can try this by making a boat out of aluminum foil. Try different shapes to see which one holds the most cargo. You can use 1-cent coins to see what shape holds the most.


Some boats use sails, and other boats use motors. Still others are moved through the water by using paddles. The hull, or body, of the boat is important, too. Boats made to handle rough water have V-shaped hulls. Boats made for calm water or to carry heavy loads often have flat hulls.


Using items around your house, build two different boats. Use the facts about boats to help you make a model boat that works like a real boat. 

Body (or hull) Ideas:

  • A water bottle

  • A milk carton cut in half lengthwise

  • An egg carton

  • Corks stuck together with toothpicks or wrapped with rubber bands

  • Part of a pool noodle

  • Recycled yogurt or sour cream containers

  • Sponges

Mast Ideas:

  • A straw

  • A craft stick

  • A stick from your yard

  • A pencil

Sail Ideas:

  • A piece of paper

  • Craft foam

  • A piece of fabric

Move your boats in the water by blowing air on the sails. While sailing your boats, notice how they are similar and how they are different. Talk about what you learned with your den. What kind of boats did you make? How did they move in the water? Which shape worked best? Was one design better than another to propel the boat forward? Share what you learned!

PARENT NOTE: For safety reasons, choose a small wading pool or other shallow container of water for floating the boats. Do not leave Scouts alone near the water. Place an adult in charge of that area. Do not use a swimming pool, pond, river, or lake to float the boats.


There are many different types of boats -- too many to count! Here are some examples of boats:

  • A rowboat can be made out of different materials (like wood, aluminum, or fiberglass). A rowboat has seats and a person rows the boat with oars. The oars are help in place my oarlocks, so they do not fall into the water. 

  • A canoe is pointed at both ends to glide through the water easily. Canoes do not always have seats. You can move and steer a canoe with paddles. Canoes can tip over easily, if the people in the boat are not being safe. 

  • Kayaks have a lightweight frame and are covered except for a single or double opening in the center. You use a double-bladed paddle to move a kayak. 

  • Sailboats can move without oars or paddles. Instead you set your sails to catch the wind to move the boat. To steer, sailboats use rudders attached to a stick or a wheel. 

  • Motorboats or powerboats are pushed through the water by an engine and a propeller. The engine turns the propeller. Most powerboats and motorboats have a V-shaped bottom. These kinds of boats slice through the water. They are great for skiing and wake boarding. They are faster and easier to turn than other boats. 


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*required for adventure*

Requirement 3: Make two different boats and sail them. Choose different shapes for your boats.

There are many ways to make a car that moves. A balloon-propelled car or spool car requires the power in you to create momentum. Momentum is the force and strength of something when it moves. When you blow up the balloon or wind the rubber bank and let go, the car moves. Here are a couple of ideas you might try.


Materials Needed:

  • Milk Carton / water bottle

  • Balloon

  • 2 straws

  • 4 spools

  • 2 skewers


  1. Cut the straw to create two pieces the same size as the side of the carton or water bottle.

  2. Slide one skewer through each straw. Slide a spool on each end, then tape the ends to hold the spools in place.

  3. Lay the straws across the carton/water bottle, and tape them in place. Check that the skewers turn freely.

  4. Slide the other straw into the balloon. Tape the end of the balloon to the straw so no air will escape.

  5. Turn the carton/water bottle over. Tape the straw with the balloon to the top of the balloon car. 

  6. Blow up the balloon, but don't tie the end. Now Let go, and watch your car take off!


Materials Needed:

  • 1 Spool

  • 1 Metal Washer

  • 1 Rubber Bank

  • 1 Chopstick or pencil

  • 1 Paperclip

  • Tape


  1. Thread the rubber band through the hole in the spool. On one end of the spool, thread the rubber band through the washer.

  2. Clip one end of the rubber band’s loop to the paper clip. Tape the paper clip to the spool centered on the spool with no parts of the paper clip sticking out. Push the thick end of the chop stick through the rubber band’s other loop.

  3. To use, spin the chopstick/pencil around clockwise many times. Place the spool onto the table with the chopstick/pencil to the right and behind it. Let go!


The Spool Car works due to transformation of energy. The twisted rubber band inside the spool stores energy because it is elastic, meaning it will return to its original shape after being stretched or twisted. As the rubber band untwists, the stored energy transforms into kinetic, or moving, energy. Because the rubber band is attached to the spool, the kinetic energy of the rubber band makes the spool spin.

By the way, if it goes "backwards," you either twisted the rubber band counterclockwise or the chopstick is on the wrong side. Just turn it around so the chopstick is on the opposite side and it will go forward.


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